In this episode of Acquired, Ben Gilbert and David Rosenthal, along with special guest Ed Fries, former Microsoft executive, delve into the acquisition of Bungie by Microsoft and its pivotal role in the success of the Xbox. They discuss Pilot, a comprehensive accounting service for startups, and the critical importance of focusing on a company's core competencies, as inspired by Jeff Bezos' philosophy. The conversation then shifts to the history of Bungie, the creators of the Halo franchise, highlighting their journey from a struggling startup to a major player in the gaming industry post-acquisition. The episode also touches on the cultural differences between Microsoft and Bungie, the challenges of integrating a creative team into a larger corporation, and the eventual spin-off of Bungie, which continued to innovate with the release of Destiny. The acquisition's impact is examined, considering the potential of what Bungie and Halo could have achieved had they remained integrated within Microsoft during the rise of mobile and free-to-play gaming.
"Pilot is the one team for all of your company's accounting, tax and bookkeeping needs and in fact now is the largest startup focused accounting firm in the US."
This quote highlights Pilot's comprehensive service offerings and its status as a prominent player in the startup accounting sector.
"Startups should focus on what makes their beer taste better. In other words, only spend your limited time and resources on what's actually going to move the needle for your product and customers, and outsource everything else that you do as a company that doesn't fit that bill."
This quote encapsulates the strategy of concentrating on core business elements that drive value for customers and outsourcing peripheral tasks.
"Pilot both sets up and operates your company's entire financial stack. So finance, accounting, tax, even CFO services like investor reporting from your general ledger all the way up to budgeting and financial sections of board decks."
This quote describes the comprehensive range of financial services that Pilot provides to its clients, emphasizing their capability to manage complex financial operations.
"Hello and welcome to episode four of acquired, the podcast where we talk about startup acquisitions. That actually went well. I'm Ben Gilbert. I'm David Rosenthal."
This quote serves as the opening to the podcast episode, setting the stage for the discussion on successful startup acquisitions.
"So most people are probably familiar with Bungie, the creators of the video game franchise Halo."
This quote introduces Bungie as a significant player in the video game industry, setting the context for the discussion of its acquisition by Microsoft.
"I played a couple games in their myth series, which was their real time strategy series. And so I was a big fan of these guys."
This quote reveals Ed Fries' personal admiration for Bungie's work, which influenced his interest in the acquisition.
"So basically the deal I struck with Ryan was that he would get ownership of all the back catalogs. So all the intellectual property for all the bungee titles that had been published so far. Plus we would finish Oni for them and ship Oni."
This quote explains the terms of the deal, where Take-Two Interactive would retain certain assets while Microsoft gained the rights to the Halo franchise and Bungie's development team.
"Our goal was to find the best game developers in the world and support them whatever way was best for them."
This quote outlines Microsoft's approach to working with game developers, emphasizing flexibility and support tailored to the developers' needs.
"So I call Steve and, you know, hey, sorry, I'm the guy who bought Bungie, but we want to do a Mac version of Halo." This quote shows Ed Fries reaching out to Steve Jobs to discuss the possibility of bringing Halo and other games to Mac, leading to a partnership.
"Apple agreed to fund the creation of his new company, which was really cool." This quote highlights the outcome of the conversation with Steve Jobs, with Apple funding Peter Tampte's new company.
"We're going to go stand in front of 10,000 people and we're going to say something for a minute or so." This quote describes the daunting experience of going on stage without rehearsal at a major event.
"He was always very friendly to me. Both times I talked to him on the phone or in person, and he did an amazing job." Ed Fries expresses his positive personal interactions with Steve Jobs and admires his stage presence.
"Halo goes on to the first. Halo has, I believe, a 50% attach rate to all xboxes sold within the first year of launch." This quote provides statistics on the success of Halo in relation to Xbox sales.
"Halo two ends up when it launches in 2004 doing $125,000,000 in sales on the first day and becomes the fastest selling media product in us history." This quote highlights the remarkable sales achievement of Halo 2 on its launch day.
"The bungee guys were always incredible to work with. Super talented." This quote speaks to the talent and unique culture of the Bungie team within Microsoft.
"They showed them what a group of professional testers can really do." Ed Fries emphasizes the value of professional testers, which Bungie came to appreciate over time.
"That's exactly right. I mean, it was one of the only games that you could do that because Xbox Live didn't come out for a year later." This quote acknowledges Halo's multiplayer capabilities prior to the launch of Xbox Live.
"It's amazing how much that team accomplished in less than two years." Ed Fries expresses admiration for the Bungie team's ability to deliver a full-featured game in a short timeframe.
"Jason comes back and he's like, I can fix this. And he goes through and just redoes a whole big part of Halo two."
This quote highlights Jason Jones's pivotal role in salvaging Halo 2's development, demonstrating his importance to the project and the significant changes he implemented to ensure the game's success.
"They had to change the story and rip apart a bunch of storyboards and I think delay a year because it was just like you were watching the movie and it didn't feel nice and it didn't feel right and it wasn't the experience they were trying to create."
This quote draws a parallel between the development challenges faced by the Toy Story and Halo teams, emphasizing the importance of aligning the product with the intended user experience, even if it requires significant changes and delays.
"After Halo two shipped, there was disagreement about royalties... they decided they would be better off separate as a separate company again than part of Microsoft."
This quote explains the circumstances leading to Bungie's decision to renegotiate its relationship with Microsoft, highlighting the business considerations and desire for independence that drove the separation.
"Having a strong culture that attracts specific people that fit within that culture, and really enforcing it and really making it that culture ends up just expressing itself in the product."
This quote emphasizes the importance of a strong, distinct company culture and how it directly contributes to the uniqueness and success of the products created by that company.
"An example of that would be the first tv ads came back from the agency for Halo. And we showed them to the bunch of guys and they hated them [...] To the bungee guys, that is not what Halo is about."
This quote illustrates the disconnect that can happen when marketing is not closely integrated with the creative team, resulting in promotional content that does not accurately reflect the essence of the product as envisioned by its creators.
"Yeah, it's so interesting thinking about just from my time at Microsoft when we kind of had the one Microsoft Reorg and went functional from divisional and where's the appropriate place in the hierarchy to separate into divisions versus functions." "And it sounds like at least in this kind of creative endeavor space, the divisional kind of works better. And all the different functions need to be super tightly integrated with each other."
These quotes explain the distinction between divisional and functional organizational structures at Microsoft, highlighting the integration benefits of a divisional structure, particularly for creative projects.
"The first is that Ben and I each assign a category to the acquisition and the kind of five we've identified. We could find more that break out of the box, but the five we've identified are people, technology, product, business line or I guess 4th fifth is other." "I'm sticking with the people for know, it's one thing to create a franchise and it's another to continue."
These quotes discuss the process of categorizing acquisitions and highlight the debate over whether the Bungie acquisition was more about the product (Halo) or the people (Bungie team) behind it.
"This show we talk about, is there an underlying kind of generalizable and broader theme in technology that this acquisition embodies or represents for me?" "So I think there's kind of cycles to this stuff and we see it over and over again. Maybe it's not just one platform shift. Maybe it's just a natural evolution of each market."
These quotes discuss the broader themes in technology acquisitions, specifically the impact of platform shifts in the gaming industry and the natural evolution of markets leading to cycles of consolidation and scale.
"I really don't. I think Halo is hugely important to the success of Xbox." "That was a great motivator for me to go make games be an important part of Microsoft."
These quotes emphasize Halo's importance to Xbox's success and reflect on the personal motivation behind contributing to the gaming industry within Microsoft.
"I'll go with a because this was the number one one that I was involved with." "So wait, your argument is that there's some unrealized potential here."
These quotes show the speakers grading the acquisition and discussing the potential that may have been lost following Bungie's separation from Microsoft.