In episode 35 of Acquired, hosts Ben Gilbert and David Rosenthal delve into Facebook's acquisition of Oculus VR, exploring the strategic move behind the $2.3 billion deal and its implications for the future of virtual reality. They highlight Oculus's journey from a Kickstarter sensation to a leading VR company, emphasizing the role of key figures like Palmer Luckey and John Carmack in driving the technology forward. Despite initial excitement and the potential for VR to become the most social platform, they critique Facebook's integration of Oculus and the subsequent competition from Valve's superior Vive product. With a cautious grading of the acquisition and a discussion on the horizontal versus vertical business models, they ponder if Oculus can truly secure Facebook's position in the next wave of computing.
"Hey, acquired listeners. Ben here. You'll notice for the first eight minutes or so of the episode my audio quality isn't the greatest, but bear with us, it'll be crystal clear for most of the episode. Thanks."
The quote is an upfront disclaimer about the audio quality to set expectations for listeners.
"Welcome back to episode 35 of acquired, the podcast about technology acquisitions and ipos. I'm Ben Gilbert. I'm David Rosenthal, and we are your hosts. Today's episode, we are covering the Facebook acquisition of Oculus, a much requested episode by a lot of our listeners in the slack, and one we've gotten a lot of email about."
The quote introduces the episode's topic and hosts, highlighting the acquisition's relevance and listener interest.
"So as we mentioned a couple episodes ago, if you leave one that we think is worth reading on the air, we're going to go ahead and do just that. [...] Thank you so much."
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"Our next sponsor for this episode is one of our favorite companies and longtime acquired partner Pilot for startups and growth companies of all kinds."
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"So we pick up our story of Facebook's 2014 acquisition of Oculus, the virtual reality company, in 2010, when a 17 year old homeschooled kid in Long Beach, California, named Palmer Lucky was taking."
The quote sets the stage for the Oculus story, focusing on Palmer Luckey's early interest in VR.
"He's posting progress as he's building these prototypes in his garage on the meant to be seen forums."
The quote highlights the role of online communities in Palmer Luckey's early Oculus development.
"John Carmack goes to e three, which is one of the two big industry conferences for video games. [...] he demonstrates a version of Doom Three that he's created that is running on the Rift."
The quote describes the impact of Carmack's demonstration on the Rift's visibility within the gaming community.
"So the three of them get together with a few other folks who are the initial engineers. Brendan's the CEO of the company. They found the company kind of in June, July 2012, and then immediately afterwards, they launched the Kickstarter in August 2012."
The quote details the founding of Oculus and the immediate success of its Kickstarter campaign.
"And the company ends up raising a $16 million series, a co led by Spark and Matrix. And that's in June of 2013." "John Carmack actually decides to leave id and join Oculus as the CTO."
The quotes highlight the successful funding round and the significance of Carmack joining Oculus, which lent credibility and seriousness to the company in the eyes of the tech and gaming communities.
"Andreessen Horowitz ends up leading a $75 million Series B in the company." "Facebook acquires Oculus for 2.3 billion in total."
These quotes indicate the rapid investment interest from Andreessen Horowitz and the substantial acquisition by Facebook, reflecting the tech giant's strategy to stay ahead in emerging technologies.
"And Oculus announces that they've been successful with the DK one, and they're coming out with a new version of the developer kit." "The DK two is vastly improved over the DK one."
These quotes outline the progression of Oculus' hardware from the initial developer kits to the more refined Crescent Bay prototype, showing a clear trajectory towards a consumer-ready product.
"They end up suing Oculus and Facebook, alleging Carmack. A couple things." "A jury in Texas, actually rules in favor of Zenimax. A 500 million dollar judgment against Facebook and Oculus."
The quotes discuss the legal troubles that followed Oculus after the Facebook acquisition, highlighting the risks and complications that can arise from high-profile tech mergers and acquisitions.
"Valve unveils in collaboration with HTC, the chinese consumer electronics company. They unveil the Vive, which is in many ways a superior product to Oculus and the Rift." "Facebook ends up shipping the consumer version of the Oculus rift before Valve by a week."
These quotes emphasize Valve's strategic move into VR hardware with the Vive and its competitive edge over Oculus, showcasing the fast-paced nature of innovation in the VR industry.
"Zuckerberg over and over again, said VR is going to be the most social platform."
The quote from Zuckerberg, as referenced by the speaker, underlines the belief that VR will become a predominant medium for social interaction, which is a key aspect of Facebook's interest in VR technology.
"VR is clearly the future. We need to make sure that we have a position on the dominant technology platform of the future."
This quote expresses the strategic reasoning behind Facebook's acquisition of Oculus, emphasizing the importance of securing a strong position in the emerging VR market to protect and extend their social networking dominance.
"Statsig is a feature management and experimentation platform that helps product teams ship faster, automate A/B testing, and see the impact every feature is having on the core business metrics."
This quote explains the functionality and purpose of Statsig, showcasing its role in helping companies optimize their product features through data analysis and experimentation.
"Oculus is getting more integrated. There's still the Oculus group that makes the Oculus Rift. Facebook has more independent VR teams. There's a PCVR, mobile VR."
This quote describes the current state of Oculus within Facebook, indicating a move towards deeper integration and the existence of multiple VR-focused teams within the company.
"Facebook is the horizontal and Oculus is the vertical. It seems like unless Facebook believes that the Oculus will be, or Facebook VR will be the only VR platform where they will need to reach users, it seems really dangerous to start doing integration."
This quote captures the strategic dilemma Facebook faces in integrating Oculus while maintaining its broad reach across all platforms. It highlights the potential risks of prioritizing their own VR platform over others.
"I'd say we are five years ahead of where we would have been without the acquisition, pointing to the resources needed to improve the hardware technology, as well as encourage software developers to build games and videos to watch on it."
This quote from Palmer Luckey, the founder of Oculus, emphasizes the significant acceleration in progress that Oculus experienced post-acquisition, highlighting the importance of financial resources and developer engagement in the tech industry.
"The DK one was like one step past duct tape, but the DK two. But then the consumer version. These are true, good consumer products."
Speaker B reflects on the evolution of Oculus Rift's hardware, from a rudimentary first version to a high-quality consumer product, which may not have been possible without substantial investment.
"Facebook still hasn't done much in VR, but that's the other thing. Know, it's just so early, right?"
Speaker B points out that despite the acquisition, Facebook's impact on the VR industry remains minimal, suggesting that VR's significance is still emerging and Facebook's investment is a future-oriented strategy.
"I think he is both 100% right and Facebook and Oculus have executed poorly on it."
Speaker B agrees with Zuckerberg's vision of VR's social potential but criticizes the execution by Facebook and Oculus, suggesting that other companies are leading in this area.
"Oculus and the rift being one of the first, not the first, but one of the first really breakout companies ideas to come out of creative endeavors to come out of the Kickstarter platform."
Speaker B highlights how Kickstarter served as a crucial launching pad for Oculus, demonstrating the impact of crowdfunding platforms on technological innovation.
"So I think you foreshadowed this a little bit, but the strategy of Facebook acquiring the preeminent VR company and paying a lot for that I think is great so far."
Speaker A initially praises the acquisition strategy but goes on to grade it a 'C' due to the execution and competition from other technologies.
"Is there a world where the technology behind Oculus was so breakthrough or anything that they acquire is so breakthrough that it is the only hardware platform and then they breach everyone and get to own the hardware?"
Speaker A questions the feasibility of Facebook achieving a hardware monopoly with Oculus, indicating the complexities of horizontal versus vertical integration in tech.
"Let's just hope that everyone that bought in a very excited way on that first day does not become extremely pessimistic right now."
Speaker A expresses hope that Snap's IPO investors maintain a long-term perspective, acknowledging the emotional aspect of investing in familiar companies.
"So Mobileye is an israeli company. They build self-driving car technology and they were bought by intel for about $15 billion."
Speaker A discusses Intel's acquisition of Mobileye, which is significant for the autonomous vehicle industry and reflects the broader strategic patterns in tech acquisitions.
"My carve out this week is the Podsave America with Kara Swisher interviewing the gang from Podsave America at South by Southwest."
Speaker A recommends a podcast episode for its quality interviewing and engaging content, showcasing the value of media in providing insights and entertainment.