In a comprehensive discussion on the "20 minutes vc" podcast, Harry Stebbings interviews Kevin Chow, co-founder and CEO of Kabam, exploring the evolution of the mobile gaming industry. Kevin shares Kabam's journey from a Facebook competitor to a mobile gaming giant, highlighting the importance of pivots, community engagement, and long-term player retention. He discusses the valuation disparities between mobile and traditional console games, emphasizing that mobile games' longevity is underestimated. Kevin also touches on the rise of esports and its potential, provided player careers extend beyond the current short spans. Additionally, he considers the early days of AR and VR in gaming and speculates on their future impact. Kevin, reflecting on his diverse career, expresses interest in exploring innovations in healthcare and fintech after a break from his intense entrepreneurial journey.
You are listening to the 20 minutes vc with me, Harry Stebbings at h stepbings on Snapchat and writing frequently these days on Mojitovc.com.
This quote introduces the podcast and its host, Harry Stebbings, along with his social media presence and writing platform.
So joining me in the hot seat, I'm thrilled to welcome Kevin Chow, cofounder and CEO at Kabam, a world leader in mobile free to play games.
Harry introduces his guest, Kevin Chou, highlighting his role and the significance of his company, Kabam, in the mobile gaming industry.
Kabam is a company that may be one of the few that I'm aware of that got over a thousand employees, but has multiple pivots.
Kevin Chou discusses Kabam's unique journey of growing significantly while undergoing several business pivots.
And at that point, we had a good number of consumers, good number of page views. Maus Daus. But we couldn't make any money in terms of our advertising anymore.
Kevin describes the impact of the 2008 recession on Kabam's business model and the need for change due to declining advertising revenue.
The key to gaming today is how do you get your game that's already successful to last another ten years?
Kevin Chou explains the current focus in the gaming industry is on longevity and maintaining the success of existing games.
There's companies that, they have a game, they grow it in. These days, games can continue to grow for three, four, five years in terms of its user base, in terms of its revenue, and potentially have a nice shelf life for another five to ten years beyond that.
This quote emphasizes the potential for games to continue growing and generating revenue for many years, highlighting a shift in the industry's approach to game development.
Again, I think this is a rapidly changing part of the gaming industry. I would say three years ago, absolutely, you're right. There was kind of these fly by night games that some random company would come, it would create, and it would be a top charting game for a few weeks, and then it would fall off a couple of months later, and then people would forget about it and be on to the next thing.
Kevin acknowledges past trends in mobile gaming but indicates a shift towards longer-lasting success for top games.## Longevity of Mobile Games
"So let me give you an example. So when the iPhone first came out, the idea that a game would sell that would have 100 million people play it and make $100 million, nobody thought that would be the case."
This quote illustrates the initial skepticism about the commercial potential of mobile games, which was later proven wrong by the success of games like "Angry Birds."
"That would be a game that would do well over $10 billion in revenue. And I think at some point over the next few years, we will see a game like that."
The quote predicts the emergence of a mega game that could surpass current revenue records due to the vast reach of mobile platforms.
"And that social connection, plus amazing content, plus great technology, plus a great marketing and distribution strategy. You put all those things together and then you have these multi billion dollar products."
This quote emphasizes the importance of social connectivity and well-rounded game development in achieving significant financial success in the gaming industry.
"So what we look for is we look for a player who's playing our game every single day for a certain amount of time, at least a week. But the more that they play a game every single day, the stickier they are."
This quote explains the focus on daily engagement as a more reliable indicator of a game's stickiness and potential for long-term success.## Player Engagement and Retention
"So we're always finding those little churn points and making sure that we're constantly looking out for any point of the game that might frustrate a player, paying attention to that."
This quote emphasizes the importance of monitoring the game for potential churn points which could lead to player frustration and disengagement, underscoring the focus on retention strategies.
"I do believe that these days, by far and away, the most important thing is to get the long term retention right."
Kevin Chou argues that for game developers, prioritizing long-term player retention is more important than early monetization, as premature focus on monetization can negatively impact player engagement.
"Asia, because of piracy, never had a really large pre packaged gaming business. There's too much piracy."
Kevin Chou explains the historical context of why Asian markets have different attitudes towards in-game spending, linking it to the impact of piracy on traditional gaming revenue models.
"I think in another five to ten years, you're going to see games cross kind of east to west a lot more."
Kevin Chou predicts that the differences between Eastern and Western gaming markets will diminish over time, leading to more games that are successful across both markets.
"So esports is one of the most interesting and exciting fields in gaming right now."
Kevin Chou highlights the significance of esports in the gaming industry, noting its current popularity and potential for future growth.
"People love having a favorite athlete, right? Like, if you're a huge LeBron fan, or if you're a huge Steph Curry fan or whatever it is, or you need players that play the game for more than two years to develop a fan base and have people loyal to them."
Kevin Chou compares esports athletes to traditional sports athletes, emphasizing the importance of career longevity in developing a loyal fan base and enhancing the esports viewing experience.
"I think that will come. So that is something that I'm less. You're absolutely right. In the state of the market today, there's some of that infrastructure is not quite there today, but there's actually a lot of money being put into this."
Kevin Chou acknowledges the current lack of infrastructure for esports monetization but is optimistic about its development due to the substantial investments being made in the industry.## Esports Player Recognition
"The really hardcore players will be able to name a few names, but we're still not at a point where you can go pull 5 million players and get their favorite players names."
This quote emphasizes the lack of widespread recognition and fan base for individual esports players compared to traditional sports athletes.
"I think we're a little too early. The hardware sales for VR have been pretty disappointing."
Kevin Chou indicates that VR technology has not yet reached a level of adoption that would make it a successful platform for gaming content companies.
"I really like homo sapiens. I just think it's a book that really made me think about the evolution of humans over the last tens of thousands of years."
Kevin Chou appreciates "Homo Sapiens" for its thought-provoking take on human history and its implications for the future.
"I think it just makes sense right now for there to be consolidation in the industry and to partner up with a much bigger company."
Kevin Chou explains his reasoning for selling in the mobile gaming space, highlighting industry consolidation as a strategic move for growth.
"But if we're instead in a world where we're just starting to see mobile games, we're starting to see the beginnings of what will become the call of duties. The World of Warcraft, the halos and battlefields of mobile, then the mobile gaming companies to me are dramatically undervalued."
Kevin Chou discusses the potential undervaluation of mobile gaming companies based on the longevity and success of their games, comparing them to iconic console games.
"So I definitely love Dean Takahashi's trade press with Gamespeat. Gameindustry biz is another great site."
Kevin Chou shares his go-to resources for gaming industry news, highlighting the value of these publications for professionals in the field.
"I'm definitely planning to take six months off after ten years of being at the helm of a startup, but very excited to jump back into saddle and start a new company at some point."
Kevin Chou reflects on his career journey and expresses his excitement for future entrepreneurial endeavors, signaling an interest in sectors beyond gaming.
"So huge thanks to him for that. I also want to say huge thanks to Maha at Kanan Partners and Gotham at Naturebox for the intro today, without which the show would not have been possible."
Harry Stebbings thanks Kevin Chou for his insights and acknowledges the contributions of individuals who made the interview possible, while also promoting services beneficial to the startup ecosystem.