In this episode of 20 Minutes VCM founders Friday, host Harry Stebbings is joined by Rahul Vora, the innovative founder and CEO of Superhuman. Superhuman is revolutionizing email with its ultra-fast service, having secured over $54 million in funding from top investors like Andreessen Horowitz and First Round Capital. Prior to Superhuman, Vora founded Reportive, which was later acquired by LinkedIn, and he's also ventured into investing with a new firm co-founded with Todd Goldberg. The conversation delves into the principles of game design and how they're applied to create engaging software, the importance of user emotions, the significance of robust controls, and the concept of flow in product design. Vora shares insights on Superhuman's unique onboarding process, the company's future vision, and the challenges of scaling personalized customer experiences.
"And so with that, I'm thrilled to welcome back a friend and phenomenal founder in the form of Rahul Vora, founder."
This quote introduces Rahul Vora as a returning guest and a successful founder.
"We imagined an email experience that is blazingly fast, where searches are instantaneous, where every interaction is 100 milliseconds or less."
The quote explains the vision behind Superhuman's email experience, emphasizing speed and efficiency.
"But what I'm asking is, what if we could make software feel less like work and more like play?"
This quote reflects Rahul Vora's philosophy on integrating game design elements into software to enhance user experience.
"Gamification does not really work. Game design works."
Rahul Vora differentiates between gamification and game design, emphasizing the effectiveness of the latter.
"To create games, we need to draw upon the art and science of psychology, mathematics, storytelling, and interaction design."
This quote explains the multidisciplinary approach required for effective game design.
"Well, games need goals. And as it turns out, goals are a defining feature of games."
The quote highlights the importance of having clear goals in game design, which is applied in Superhuman's approach.
"And in that call, we teach faster workflows to get to inbox zero, we teach powerful shortcuts so you never have to touch the mouse."
This quote describes how Superhuman's onboarding process is structured to help users reach their goal efficiently.## Business Software Goals
"Now, most business software does not have clear goals. And if there are goals, they are often unachievable and unrewarding. If you want to build software like it's a game, then we have to create goals that are concrete, achievable, and rewarding."
The quote emphasizes the importance of setting clear and attainable goals within business software to enhance user experience, drawing a parallel to the engaging nature of goals in games.
"I did the first three or four onboardings by myself, and they were very different in nature... And I would insist on watching them use superhuman for about 20-30 minutes... So we did this, and in doing so, we noticed that these users had category leading metrics."
This quote describes the early stages of Superhuman's onboarding process, highlighting the meticulous attention to user experience and the positive outcomes of such an approach.
"So I think one of the biggest misconceptions is that you can't scale one to one concierge onboarding to the amount of revenue... you only need in the region of 60 to 70 onboarding specialists to get to that level of revenue."
Rahul explains how a personalized onboarding process can indeed scale effectively, countering the common belief that such an approach is not viable for large-scale growth.
"Well, the best games create strong emotions, because strong emotions are the foundation of our memory... We design for enthusiasm and excitement... optimism and hopefulness... pride and triumph."
This quote discusses the importance of integrating emotion into product design and the specific emotions that Superhuman targets to create a memorable and engaging user experience.
"I think that the most surprising thing has been the breadth and variety of the emotions that we've come across... higger, and it means something like cozy and secure."
Rahul expresses surprise at the range of emotions elicited by Superhuman, including the specific and culturally unique feeling of "higga," showing the depth of the product's emotional impact.
"Controls can be the main reason why a game succeeds... But games require much more robust controls than we typically make for business software."
Rahul highlights the significance of responsive and reliable controls in game design and the need for business software to adopt similar standards.
"This difference turns out to be fascinating because we play with toys, but we play games. A ball is a toy, but football is a game."
Rahul explains the conceptual difference between toys and games and how incorporating toy-like features into a product can enhance user enjoyment and engagement.## Playful Exploration and Delight in Product Features
"For example, they type in 08:00 a.m. In Tokyo, and they realize that time zone math happens without them ever really having to think about it."
The quote illustrates the concept of a product feature that unexpectedly simplifies a complex task, like calculating time zone differences, enhancing the user experience through playful discovery.
"And perhaps it's our british accents, Harry, but at least for me, Siri doesn't understand me anywhere near as much as some of its competitors."
Rahul Vora points out that despite Siri's playful nature, the technology's limitations, such as accent recognition, can lead to frustration and hinder the user experience.
"Number one, flow is an intense and focused concentration on the present. Number two, flow is so absorbing that we don't think about the future or worry about the past."
This quote provides an explanation of the first two factors of flow, emphasizing the deep concentration and present-mindedness that characterize the state.
"In superhuman, when I archive an email, I automatically advance to the next email. I don't have to take any decisions at all. That creates flow."
Rahul Vora explains how Superhuman's design choice of advancing users to the next email after archiving helps maintain flow by removing the need for decision-making after each action.
"Balance high perceived skill with high perceived challenge. And this may counterintuitively mean making your product harder to use."
Rahul Vora discusses the counterintuitive principle that increasing a product's difficulty can enhance user engagement by providing a more satisfying and challenging experience.
"I actually don't ask specific questions oriented around game design, or at least it's not obvious that I'm doing."
Rahul Vora reveals that while game design is not a direct focus in his angel investing, the principles of engaging and satisfying product experiences are still relevant in evaluating companies.## Ideal Qualities of a CEO in Product Design
"Is there someone on the team, ideally the CEO, who is an incredible product designer."
This quote emphasizes the importance of having a CEO or a team member with outstanding product design skills, which encompasses a deep understanding of user experience and attention to detail.
"After products market fit, the CEO's job changes. It becomes to continually put themselves out of their job by hiring the best people in the world for every part of the company."
This quote outlines the shift in the CEO's responsibilities from finding product market fit to focusing on assembling a world-class team to ensure the company's growth and success.
"If I work hard enough, I can achieve anything."
This quote represents the resonant truth behind the product Superhuman, which is a belief that resonates deeply with its users, illustrating the concept that identifying and tapping into a universal truth can greatly enhance a product's impact.
"I think a tremendous amount is about to change, and it's not clear how far the ramifications will go."
This quote reflects the uncertainty and significant changes occurring in Silicon Valley's technology ecosystem as a result of the pandemic and the anticipated recession.
"Number one, being highly available for those hopefully rare moments when you just need a quick piece of advice or a second opinion on something."
This quote highlights the importance of investors being readily available to provide timely and experienced advice to help steer the company away from potential pitfalls.
"In five years time, we'll be a billion dollar company, and I think we'll have multiple product lines."
This quote conveys the ambitious growth plans for Superhuman over the next five years, including scaling the company and expanding its product offerings.
"I definitely perform better in wartime. I definitely perform better when there's a crisis."
This quote reveals the speaker's self-assessment of being more effective during challenging times, which is pertinent given the changing dynamics in Silicon Valley due to external crises.
"Carter simplifies how startups and investors manage equity, track cap tables and get valuations."
This quote describes the services provided by Carter, which are designed to help startups and investors efficiently manage equity-related matters.